Generative Art and Computer Vision

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  • Generative Art and Computer Vision

Generative Art and Computer Vision

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65,99 €
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Lieferung am Di. 17.03.2026
 
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Produktdetails

Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art. The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing genre artworks generatively. The following seven chapters deal with the seven traditional bases for art education (i.e., elements of art: line, value, color, shape, texture, form, and space); each will show specifically how machine vision and computer graphic methods can be applied to that element. The book provides a comprehensive view of combining machine vision and art; some of the code provided has no analogy elsewhere. The book is intended to explain: What exactly is generative art? What does a generative artist do and know? How does one start creating generative artwork? What resources are out there to help artists who are not really programmers, or programmers who are not really artist? You Will Find out about extracting line data from images as well as drawing lines Understand contrast and brightness enhancements Learn about subtractive color schemes and Munsell color in a practical way Who Is This Book For Generative artists who don't program well or at all will greatly appreciate this book. There will be plenty of material for those who do not code, including simple code and an appendix to help them get started.

Infotabelle

Produktspezifikationen

Autor
James Parker
Format
gebundene Ausgabe
Sprachfassung
Englisch
Seiten
436
Erscheinungsdatum
2026-01-03
Verlag
APRESS

Produktkennung

Artikelnummer m0000RZXAS
EAN 9798868821479
GTIN 09798868821479

Zusatzinfo und Downloads

Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art. The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing genre artworks generatively. The following seven chapters deal with the seven traditional bases for art education (i.e., elements of art: line, value, color, shape, texture, form, and space); each will show specifically how machine vision and computer graphic methods can be applied to that element. The book provides a comprehensive view of combining machine vision and art; some of the code provided has no analogy elsewhere. The book is intended to explain: What exactly is generative art? What does a generative artist do and know? How does one start creating generative artwork? What resources are out there to help artists who are not really programmers, or programmers who are not really artist? You Will Find out about extracting line data from images as well as drawing lines Understand contrast and brightness enhancements Learn about subtractive color schemes and Munsell color in a practical way Who Is This Book For Generative artists who don't program well or at all will greatly appreciate this book. There will be plenty of material for those who do not code, including simple code and an appendix to help them get started.

Produktspezifikationen

Autor
James Parker
Format
gebundene Ausgabe
Sprachfassung
Englisch
Seiten
436
Erscheinungsdatum
2026-01-03
Verlag
APRESS

Produktkennung

Artikelnummer m0000RZXAS
EAN 9798868821479
GTIN 09798868821479

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